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Advanced Audio Coding



The Rockbox Open source firmware (available for multiple portable players) also offers support for AAC to varying degrees, depending on the model of player and the AAC profile.

Optional iPod Support (playback of unprotected AAC files) for the Xbox 360 is available as a free download from Xbox Live.[11]

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Other software media players

Almost all current computer media players include built-in decoders for AAC, or can utilize a library to decode it. On Microsoft Windows, DirectShow can be utilized this way with the corresponding filters to enable AAC playback in any DirectShow based player. Software player applications of particular note include:

Some of these players (e.g., foobar2000, Winamp, and VLC) also support the decoding of raw or MP4-contained AAC streamed over HTTP using the SHOUTcast protocol. Plug-ins for Winamp and foobar2000 enable the creation of such streams.

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Nero Digital Audio

In May 2006, Nero AG released an AAC encoding tool free of charge, Nero Digital Audio [2], which is capable of encoding LC, HE and HEv2 AAC streams. The tool is a Command Line Interface tool only, and a separate utility is included to decode to PCM WAV.

Various tools including the foobar2000 audio player and MeGUI can provide a GUI for the encoder.

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FAAC and FAAD2

FAAC and FAAD2 stand for Freeware Advanced Audio Coder and Decoder 2 respectively, collectively make up an open source implementation of AAC.

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Extensions and improvements

Some extensions have been added to the original AAC standard:

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See also

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Notes

  1. ^ Johnston, J. D. and Ferreira, A. J., “Sum-difference stereo transform coding,” ICASSP '92, March, 1992, pp. II-569-572.
  2. ^ Sinha, D. and Johnston, J. D., “Audio compression at low bit rates using a signal adaptive switched filterbank,” IEEE ASSP, 1996, pp. 1053-1057.
  3. ^ Johnston, J. D., Sinha, D., Dorward, S. and Quackenbush, S., “AT&T perceptual audio coder (PAC)” in Collected Papers on Digital Audio Bit-Rate Reduction, Gilchrist, N. and Grewin, C. (Ed.), Audio Engineering Society, 1996.
  4. ^ Herre, J. and Johnston, J. D., “Enhancing the performance of perceptual audio coders by using temporal noise shaping,” AES 101st Convention, no. preprint 4384, 1996
  5. ^ a b http://www.codingtechnologies.com/products/assets/CT_aacPlus_whitepaper.pdf
  6. ^ ISO/IEC 14496-3:2005/Amd.2 [1]
  7. ^ Apple - QuickTime - Technologies - AAC Audio
  8. ^ Via Licensing. MPEG-4 Audio Licensing FAQ Q6.
  9. ^ Via Licensing. MPEG-4 AAC License Fees.
  10. ^ | Nintendo - Customer Service | Wii - Photo Channel
  11. ^ Xbox.com | System Use - Use an Apple iPod with Xbox 360

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External links




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